
Six Power Glyphs make up one Battle Helix which is the main item used during a Xevoz battle. Each Glyph is associated with one specific part of an Xevoz figure. There are basic Power Glyphs as well as more powerful Gold Power Glyphs as shown below.
For more information on how the Power Glyphs are used during game play read the Game Rules section.

Glyph Mistakes:
In the creation of this section I have run across a few mistakes in the numbering
of Power Glyphs. I'll document those mistakes, any future mistakes and corrections
here.
Bio-Mecha: BM-04 was missing from the original mix however there are 2 Glyphs numbered BM-07. Considering the fact that the -04 Glyphs of other Species are "Foot" it seemed a safe assumption that BM-07, Foot: Jackhammer Kick was actually meant to be BM-04.
Glyphs BM-09, 10 and 11 which were included with Omega Guard overlap glyphs included with Preda Crawler. There is a gap of three glyphs later on in the numbering system where Omega Guard glyphs fit in. Omega Guard would then be BM-24, 25 and 26.
Neo Sapiens: NS-13 is missing but there are 2 Glyphs numbered NS-14. There isn't any positive way of knowing which -14 should have been -13. Having the Sword as NS-12 it seems reasonable that NS-14, Dagger: Blade Block should have been NS-13.
NS-21 through NS-28 that came with Sky Grinder overlap glyphs that came with both Shield Breaker and Quick Slinger. There is a gap in NS numbering between Street Punk and Hyper Guardian where Sky Grinder fits perfectly in. Possibly Sky Grinder was meant to be NS-42 through NS-49.
Unnatural: U-14 through U-20 are included with both Hemo Goblin and Iron Spectre. There is then a gap from U-36 through U-42. Considering Hemo Goblin was released before Iron Spectre U-14 through U20 should probably be Hemo Goblin where as Iron Spectre should have been U-36 through U-42.