
Battle Set Up:
Build a figure with the same number of pieces as your opponent, about 25.
Assemble a Battle Helix with 6 Power Glyphs, up to 3 may be gold.
Battle Round:
Both players roll their Battle Helix and add the Attack Numbers. The player with the higher number becomes the Attacker.
The Attacker controls the round. They call "black attack" or "white attack". Both players roll their Battle Helix. The player with the higher number in the attack called wins the round.
The winner of the round performs the action indicated by the Attack Symbol next to the winning number: sword, star or bomb.
Sword- Winner tells the opponent
to remove one part for each Sword Symbol.
Star- Winner replaces one lost part for each
Star Symbol.
Bomb- Winner rolls Battle Helix again and performs
both black and white attacks.
If the winner rolls another bomb they are caught in the blast and must perform the actions of the attack on themselves as well.
If the Attacker wins the round they remain the Attacker.
If the Defender wins the round they become the Attacker.
If there is a tie no actions take place but the Defender becomes the Attacker.
Battle continues until one player looses all of their figure pieces.
Battle Terrain Game Play:
The Attacker rolls their Battle Helix and game play begins on the Terrain that matches the Species rolled. If a Terrain for the rolled Species is not available game play starts on a Terrain of the Attackers choice.
Game play starts with each player placing their figure on the start spaces of the Terrain. After each Battle Round the Attacker moves their figure one space. The Defender only moves their figure if they are no longer next to the Attacker after the Attacker moves.
Battle Terrains contain Bonus Spaces and Warp Spaces. The only way either of these Spaces can be activated is if the player standing on that space rolls a Species Icon that matches the space.
Bonus Spaces- When activated this
space increases your attack power by the amount shown.
Warp Spaces- When activated both players move
to a Battle Terrain that matches the Species rolled. If a Terrain for the
Species rolled is not available the player who warped chooses the new Terrain.
Warping occurs before any other actions take place and the player who warped
becomes the Attacker and places their figure anywhere on the new Terrain.