Adding joints
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Adding joints

Posted in Custom Workstation

How would one add a socket swivel joint in between a figures shoulder and upper arm, such as:
This to this.

Also would it be possible to make hip/upper leg joints like this, that are only a swivel joint into ones like this, that most DCSH figures have

Posted by Lord_Khan
on Sunday, August 26, 2007
User Comments
Kyle Robinson -
Sunday, September 2, 2007
you could basically Bashkit any figure that has little to no articulation if you just use another figure that does have it and it roughly the same scale... take a look at my Jin Saotome (from Cyberbots) for an example of some ML style bashkitting

http://www.figurerealm.com/phpBB2/viewt ... 4311#24311

He was a completly static PVC figure and you can cut and create sockets then use ML joints.
mukami -
Sunday, August 26, 2007
About the easiest way to fix that is to:
Take both pieces of the peg and file the broken edges down. Next use a small drill bit and make a hole through both parts. Then use a rubber band or something to hold the leg together. Insert both parts of the peg;then take a paper clip or small pin dip and it in some super glue and then slide it into the holes in the pegs. Finally take some tape and apply to hold the pin and pegs in place while the glue dries, when everything is dry test the leg for moveability then cut and sand off the excess pin or clip.

Edit: Well, there are plenty of easier ways to fix that... (Guess I'm not that creative..)
Henchmen4Hire -
Sunday, August 26, 2007
Just replace the peg, don't bother trying to re-use it. Find a rod that's slightly thicker than the holes and jam that in there. Then seal-off the ends with apoxie. (Yeah, what GJ said xP )

You probably could make joints like DCSH hips, it would probably be a huge hassle...you'd need some flat-tipped X-acto knives and lots of planning and patience.
Gee_jays_Customs -
Sunday, August 26, 2007
you could take a peice of coat hanger and cut it to size and then apoxie the sides. if coat hanger is too big, you can find something thats strong and durable enough without it bending while moving the legs. I've seen it work, so give it a try. when the AS is almost cured, bend the legs carefully to make sure it doesn't cure in that position and gets stuck there.

~Gj
Lord_Khan -
Sunday, August 26, 2007
I didn't notice that there was a tutorial for making those joints already.

Thanks for the help, Doc, I figured I was going to have to do something like that.

Now, is there any way of modifying the hip/upper leg joints to the kind that DCSH has?

Also, since I don't feel like making another topic for another joint related question, I'll ask it here:
How would you repair a peg/pin that is like this, I've attempted to super-glue it, but that doesn't work that well, since If I have it in the leg, I can't be sure if the pieces of the pegs are contacting like they need to in order to hold together, and I can't glue it then insert it into the peg-hole since the ends are larger than most of the hole and won't go through, also the leg and peg are made of hard plastic.
Henchmen4Hire -
Sunday, August 26, 2007
Yeah, it's really hard to cut perfectly along the muscle!
Gee_jays_Customs -
Sunday, August 26, 2007
exactly what doc says! ^_^ nice tut! hehe and you could always use a little apoxie sculpt to blend it in smoothly.

~Gj
Henchmen4Hire -
Sunday, August 26, 2007
Well, I can suggest 2 ways but they bot require that the shoulder be a swivel hinge (like 98% of all ML figures have) OR a ring (like many DC Direct figs, works like a ball-socket joint):

With a swivel-hinge
First, you can make a clean cut somewhere lower on the bicep, like Movie Mr Fantastic. Then use the simple tutorial on this site to make a peg with a screw:


With only the ring
Or you can make a curving cut along where the shoulder muscle meets the bicep. Then just follow the tutorial, the only difference is that you are going to screw the screw DIRECTLY INTO the hard ring of the shoulder to make the peg:


NOTE:
And actually, some of the rings don't function the same, the example up here would let the arm turn at the bicep but the entire arm would only move up and down at the shoulder, no longer outwards. So remember, always try to leave a little plastic for the screw to anchor into so you don't lose articulation.
Lord_Khan -
Sunday, August 26, 2007
Basically, yeah.


The only thing with that though is that I'm not sure if there are any figures of the same size with the type of joint that I need at it's arms, and legs.
The figure that I want to add joints to is DBZ: Movie Collection Brolly, who is 9 inches tall(without hair, 10.5 with hair), which, unless the information I found includes his hair in his height, should be pretty much the right size for him in 1:12(6 inch) scale, and he is 4.75 inches wide.
Henchmen4Hire -
Sunday, August 26, 2007
You mean, how do you make a figure's arm swivel if it doesn't swivel already? (Like the He-Man figures)
Gee_jays_Customs -
Sunday, August 26, 2007
the easiest and best thing to just swap arms, but to make that you'll need a ball joint in the first place. same goes for the legs.
not much help, lol but yea ^_^
~Gj
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