Interchangeable arms/hands
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Interchangeable arms/hands

Posted in Custom Workstation

is there a tutorial on this somewhere? I couldnt find it here.

anyone have any suggestions?

Posted by Bravo
on Saturday, September 20, 2008
User Comments
Buzzy Fret -
Monday, September 22, 2008
Oh yeah definitely. Hands are small and light so the magnets hold 'em well. I was worried about the "extended claws" hands on my Wolvie being too heavy but they stay on great.

Arms and torsos be much too heavy.
Henchmen4Hire -
Sunday, September 21, 2008
Funny that you should be conversing about this >



Cuz it worked out pretty good for me.

More in my WIP Thread.

Right, because Wolvie's hands are puny, they weigh nothing so they stay on just fine, you can't do that with say an upper-torso or a heavy hammer-hand, it'll just fall off with a little jolt.
Lord_Khan -
Sunday, September 21, 2008
Or you could sand down the sides of the head of the peg some, so that it is easier to pull out

Cause that's how it is on the Sota street fighter figures
Buzzy Fret -
Sunday, September 21, 2008
Funny that you should be conversing about this >



Cuz it worked out pretty good for me.

More in my WIP Thread.
Henchmen4Hire -
Sunday, September 21, 2008
Guess so, then round-off the edges under the peg so nothing snags?
Lord_Khan -
Sunday, September 21, 2008
I imagine taking the hands out and dremeling/cutting a slit about 3mm into the peg would work, like atgscl said

like in this quick illustration:
Henchmen4Hire -
Sunday, September 21, 2008
Keep in mind heavy parts like a Skrull/Thing fist aren't going to stay on with little magnets, you're going to need to make a peg with a screw or something.

You should really do all work BEFORE you paint, if your dremel or knife slips and you ruin the paint-job, you're gonna be kicking yourself.
atgscl -
Sunday, September 21, 2008
yeah, I figured. and I think llamacomics on fwoosh made a tutorial on how to make interchangeable parts using pegs from a movie mr.fantastic figure.
if there isnt a tutorial posted in the custom how to section than look for the harley quinn figure in his custom gallery.
Bravo -
Sunday, September 21, 2008
yeah guys, I actually meant a finished custom, like for example a super-skrull with different arms.
DTM -
Sunday, September 21, 2008
yeah, I did make a interchangeable head when the custom was already done. I heated it and pulled it off, then did the other steps as I posted above...and he never stated that the custom was finished or not...
atgscl -
Sunday, September 21, 2008
I think you're missing the point. the original poster meant interchangeable heads as in when the custom is done, not while making the custom.

and I think I have heard of people making slits in the pegs so that the part can be pulled off.
DTM -
Sunday, September 21, 2008
I don't even use that method . The only interchanble figure I made was swapping the heads. I just sanded down the neck peg and put the head on, if it fits on snugly then I was done if not, I used a light coat of superglue over it.
Henchmen4Hire -
Saturday, September 20, 2008
I don't suggest making magnetic hands/arms/legs unless you're going to use the figure for display only.
DTM -
Saturday, September 20, 2008
Use those strong earth magnets and embed it into the joint. I think VP made a tutorial on a magnetic neck joint for his Grifter.
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