Disassembling question
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Disassembling question

Posted in Custom Workstation

Hello all ^_^
Im new to the boards & have only been customizing for a lil under a year now.
I recently purchased a Marvel Select Dare Devil figure
in hopes to make it into an original character of mine. Now I know with nearly any custom you'd start by disassembling the figure but with this particular one I've run into a snag & don't know what to do.So far I've used the heat & pop method to remove the hands & forearms which where held together with small pegs. The figure's arms & legs are on what appears to be pegs in the shoulders & hips. Now I don't know if I should try the heat & pop method on those as well because I tried it once on the arm but it did not budge. Im not sure if im wrong about the joint system in there or whether or not im being to paranoid when tugging at the arm (I REALLY don't wanna have to do a fix on him if I can help it lol)

So my question(s) after this long winded rant is "Whats the best way to go about disassembling the rest of the figure with minimal damage to it & has anyone worked with Marvel Select figures before & can offer some advice about disassembling the joints properly?" (on a side note the entire figure seems to be soft plastic thus I figured the best method was heat & pop)

Posted by Kid-fox
on Saturday, February 27, 2010
User Comments
Kid-fox -
Sunday, February 28, 2010
Sounds fun ^_^
I think I may buy them for fodder from now on if at all because I do actually like the scale of them. Maybe when I get a lil better I can make Select's more playable without much joint swapping lol (that should be a fun project
Whiskeytango -
Sunday, February 28, 2010
I've got something in the works right now that uses pieces of one, yeah. I'm not finding them any more difficult to work with than regular ML's, just slightly more limited in what good you can get from them. The only reason I'm using one though is that there happened to be one in a lot I bought off of ebay. I didn't really think it'd be any good for trading, so I figured I needed to do something with it.
Kid-fox -
Sunday, February 28, 2010
Over all after purchasing one I agree lol, though how much do they usually cost? I picked up the MS Dare devil for 20
Just out of curiosity, have you worked with MS figures before?
Whiskeytango -
Sunday, February 28, 2010
Ha, well there are a lot of reasons people don't use Selects very often. They're in a larger scale, have less articulation, they generally cost more... etc, etc. They have their uses though.
Kid-fox -
Sunday, February 28, 2010
Thanks for the links. I think ill try Jin's method to start seeing as how I don't want to risk breaking anything if I try to replace the legs and arms. I have looked over that tutorial before on taking figures apart but for this particular one its nearly entirely solid plastic so drilling along the seam to crack it open would be useless (guess that's why not a lot of people work with Marvel selects lol) and as far as this one being more "playable" I wouldn't mind that but I think that leaving the base as is works for it because its gonna be more of a display piece...(though I will be doing a more Playable version of the same character sometime soon )
Whiskeytango -
Sunday, February 28, 2010
Heres two tutorials on reducing paint rub

Jin Saotomes:

and Raydaimons:

Rays certainly looks more involved, however It also looks like it'll leave you with cleaner looking joints. I have to admit I haven't used this method yet, but I plan to.

Another technique is to use fodder pieces whose base color is already the color you plan on painting. Like if you wanted to make a 12" Yellowjacket, a good base figure to use would be the HML Icons Yellow Daredevil. Since the base color is already yellow, even if you have any paint rub, you won't be able to tell. Some people make very, very good use of this technique. It goes a long way to making your customs more "playable"
Kid-fox -
Sunday, February 28, 2010
"I gotta say, I wouldn't remove things that you don't have to. I don't think there are many people out there who completely disassemble a figure before going to work on it.

Just out of curiosity, what are you making?"


Thanks for the advice ^_^
To answer your question im making an action figure of a custom Jedi character I've made
Now...(this may sound noobish) you mentioned that not many ppl take apart the figure completely so im wondering..how would I go about painting the sections of the figure that will be moved so the paint won't rub off? Does that depend on my paint?
Whiskeytango -
Sunday, February 28, 2010
Unfortunately, I think the only shoulders that can really be removed with heat and pop are ones that plug into a lat. joint, such as Bullseye or ML6 Wolverine, not directly into the torso itself. You could end up tearing the peg inside the shoulder if you pull too much, and then you'll really be screwed. On top of that, I've yet to run into hips that can be removed via heat and pop. Heres a tutorial from Buzzy Fret about disassembling figures: .

I gotta say, I wouldn't remove things that you don't have to. I don't think there are many people out there who completely disassemble a figure before going to work on it.

Just out of curiosity, what are you making?
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