Articulation vs. Artistic Detail
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Articulation vs. Artistic Detail

Posted in Action Figure Chatter

Which is more important to you when you look for an action figure?

Personally, I'm not worried about articulation. I'm worried about detail and gettting the costume right. I don't even open the boxes. Now before anyone goes all fanboy on me, let me explain:

My #1 collectible is comics. There is not a comic in my collection of nearly 4,000 that I haven't read. But because of that, the figures are second to the comics and I only buy comic action figure. So that is why visual detail and artistic quality are more important than articulation to me.

-Nate-

Posted by BurningDoom
on Sunday, April 5, 2009
User Comments
somebody1 -
Thursday, May 7, 2009
I'd like a bit more of both. The new 6" terminators have pretty good articulation but so so detail but the t-1 has a good bit of detail and lame articulation as does the HK. I've seen some figures I'd like to use as custom bases but avoid them due to no articulation.
pinkspacedog -
Thursday, May 7, 2009
Articulation! If you like to play or repeatedly pose your toys. But I don't see why there can't be both. I mean they still have to look right. McFarlane toys would be so awesome if they were super articulated. But for the adult collector, I think most "figures" become statues whether they are articulated or not.
Thor the Mighty -
Thursday, May 7, 2009
I think there should be a balance also. I don't like figures without enough POA but at the same time looks have a place too.
pock63 -
Wednesday, May 6, 2009
I think both articulation and deitale are inportint. I'm not shure wich is more inportint but I'm temted to say articulation because I love to set my figures up in all sorts of cool poses rite now I have a Image comic carecter fighting a cuple of DC guys.
Lunarfox -
Monday, April 6, 2009
Just to clarify what I first said, a balance of both is better than the figure looking fugly with lots of poa or a figure that looks great without any poa.
somebody1 -
Sunday, April 5, 2009
Yeah, NECA is really raising the bar these days. I just bought a Resident Evil Chris Redfield and it is awesome. Neca still has some quirks to work out with the type of hip/leg articulation they use, but the sculpting and paint apps are pretty cool. These guys are really paying attention to the small details. I would like to see them snatch some more character licenses and perhaps do some original lines of their own as well.

Neca needs to work on their QC. All 3 of the Ninja Gaiden figures I've bought have no daggers and from what I hear the ones in the stores still don't have them in the package. They sent me 3 no problem but its embarrasing. I opened one up today to find his katana in the scabbard the wrong way and the paint apps are just as bad as the first one I got. His torso's a bit loose too it seems. I haven't opened the 3rd but 2 outta 3 isn't a good sign.
Maelstrom -
Sunday, April 5, 2009
Why can't we just have both?....

I guess for me, the Artistic detail is more important. As a customizer, you can always add the articulation anyways.




Yeah, NECA is really raising the bar these days. I just bought a Resident Evil Chris Redfield and it is awesome. Neca still has some quirks to work out with the type of hip/leg articulation they use, but the sculpting and paint apps are pretty cool. These guys are really paying attention to the small details. I would like to see them snatch some more character licenses and perhaps do some original lines of their own as well.
somebody1 -
Sunday, April 5, 2009
I like a combination of the two but in the end it depends on the character. I have to open the packages since I don't have the room for them (they waste too much space with excess packaging).
Collector1 -
Sunday, April 5, 2009
I prefer my figures to have a nice balance of articulation and sculpt. If it can preform every single Yoga position but looks like something that was run through a meat grinder, I'm staying away from it. Hands are a big issue. When they try to articulat fingers, this will go one of two way: they use a single block of sculpted plastic to show the four main fingers and it looks horrible when bent down for a "fist" or they use individual fingers and the end rings on the hands break the first time you try to move the pinky finger so you have to be extra careful when messing with that particular hand for fear of screwing it up more. I like what SOTA and NECA have done with their Street Fighter and Player Select lines with interchangable hands and great sculpts.
BurningDoom -
Sunday, April 5, 2009
Yeah, McFarlane's figures are impressive looking for sure. I wish he would work for Marvel or DC again, so we could get his skill on those characters.

-Nate-
PEEPEETRON -
Sunday, April 5, 2009
I would much rather have a more visually striking figure than one that has loads of articulation...Don't get me wrong, 32 points can be fun but are not always neccesary and often ruin a otherwise great figure I.e. SMC Daredevil, ML Deadpool, and ML Ironfist all have the same wacked shoulder joints...I love the new DCUC figure because they all have good articulation but not so much so that they cannot stand on their own (another ML problem) and it also helps the line look more uniform when all the characters boast the same level of articulation...I love Mcfarlane's work due to the fact that even though you may not get much articulation (if any) you do end up with a visually stunning figure unlike with other companies (DCD, NECA,) where there is a great sculpt of a spectacular charachter that is standing around looking at you...
CplHicks -
Sunday, April 5, 2009
Both are important.

NECA's recent stuff is just so amazing.

Killer scupt and great poa. The best of both worlds

I like to play with my figures so more poa the beter it is. But I also display all my stuff and like havig a good sculpt too to look at.
Lunarfox -
Sunday, April 5, 2009
Definatly articulation. Being a movie maker I tend to make stopmotion films and using action figures is always fun, sometimes they're even better than clay. McFarlane figures makes me sad.
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