A disturbing amalgam of insect and child introduced in id Software's 2004 DOOM 3 personal computer (PC) video game. These Hellspawn, and their brethren, gained entry into our plane of existance as a direct result of Union Aerospace Corporation (UAC) teleportation experiments gone awry. A vision in the game, concerning a woman looking for her stolen baby, seems to imply that Cherubs may have been one of the creatures created "on-site", during, or perhaps even prior to, the full-scale demonic invasion of the UAC's Mars facilities--presumably this would be achieved by an evil spirit possessing, and then modifying, the flesh of said unfortunate child. While not terribly resilient to injury (they only have 50 units of health, 2.5 times that of a Tick/Trite, or Lost Soul), these diminutive fiends can sometimes prove difficult to eliminate--their relatively small size and wing-assisted agility make them elusive targets. Lacking any kind of long range capabilities or weaponry, a Cherub must engage its prey at close quarters, this it accomplishes by buzzing in and either raking with its claws (5 damage) or executing a leaping assault (15 damage). Because of their resemblance to human infants, some adults (particularly parents) are reluctant to harm a Cherub--such hesitancy can easily prove fatal, as the creatures are well aware of the psychological impact of their appearance and will take full advantage of it.
Newsprint, Kleenex, white/hot glue, wire twist ties, plastic, and acrylic paint.
(*The size values for this figure will vary to some extent depending on how the joints are positioned, particularly the wings. The numbers given assume a maximum horizontal wingspan.)
6.3 cm/2.5 in. x 4.1 cm/1.6 in. (widest point x highest point)
Thirteen points; neck (2), wings (4), shoulders (2), elbows (4), and waist.
Two days; March 14 and 15, 2009.