"Even other monsters fear him, so expect a clobbering.
He shrugs off explosions. Good luck."
- Shambler description, Quake manual
"Shuffling towards him in the darkness was the gigantic, blasphemous form of a thing not wholly ape and not wholly insect. Its hide hung loosely upon its frame, and its rugose, dead-eyed rudiment of a head swayed drunkenly from side to side. Its forepaws were extended, with talons spread wide, and its whole body was taut with murderous malignity despite its utter lack of facial description."
- Howard Philips Lovecraft and Hazel Heald,
The Horror In The Museum
Ferocious abominations that first appeared in id Software's 1996 Quake personal computer (PC) video game. Shamblers are incredibly durable and possess enormous physical strength--they can easily dismember a human in seconds. Even worse, like the legendary Greek god Zeus, Shamblers can generate, and toss, deadly bolts of lightning. These beasts have terrible tempers--any other monster unfortunate enough to strike a Shambler while trying to target you will suffer swift, and usually fatal, retaliation. A Shambler's jaws, hands, and feet are always splattered with fresh blood and ichor, the gory remnants of previous victims. Like the rest of the creatures in Quake, Shamblers are the unnatural offspring of the fertility goddess, Shub-Niggurath (a fictional deity in the Cthulhu Mythos).
Newsprint, Kleenex, white/hot glue, wire twist ties, plastic, nail polish, and acrylic paint.
(* The numbers given are approximations, as the dimensions of this figure can vary considerably depending on how the joints are positioned.)
6.1 cm/2.4 in. x 5.0 cm/2.0 in. (highest point x widest point)
Twenty-two points: Jaw, neck, shoulders (2), elbows (4), wrists (2), fingers (6), hips (2), and knees (4).
Roughly three days; November 1-3, 2008.