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Insect Mutant Frank Custom Miniature / Figurine

 
 
Custom #:27097  
Name:Insect Mutant Frank
Custom Type:Miniature / Figurine
Toy Series:TimeSplitters
Creator:Patraw  
Date Added:January 29, 2011
Base Figure:Scratch Build
Height:2.00 inches
Articulation:23 points
"Frank was always telling folks about UFOs in the skies over his garage but nobody believed his tales of alien abductions. Look at him now--what do you think?"

- Timesplitters 2 Insect Mutant Gallery Description.


A human-insect hybrid that appears as both an enemy and a playable character (if you can manage to unlock him) in Free Radical's Timesplitters 1 (2000) and Timesplitters 2 (2002) First-Person-Shooter (FPS) video games. Frank was just your average small-town auto mechanic until some visitors from the stars snatched him up and spliced his human DNA with select arthropods. Now, instead of tuning up engines, Insect Mutant Frank tools around Deathmatch maps, blowing away anything and everything that has the misfortune of crossing his path.


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Materials:
Newsprint, tissue paper, white glue, wire twist ties, acrylic paint, super glue, and ink.

Dimensions:
[NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral standing pose.]
1.7 cm/0.7 in. x 5.0 cm/2.0 in. (widest point x highest point)
(Frank is 4.3 cm/1.7 in. tall sans insect anatomy)

Articulation:
Twenty-three points: Necks (2), insect upper arms (6: shoulders, upper elbows, and lower elbows), human arms (6: shoulders, biceps, and elbows), insect lower arms (2), waist, and legs (6: hips, knees, and ankles).

Time:
Two days: January 27 and 28, 2011.


Pictures
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User Comments
Too Fluffy - Sunday, August 7, 2011
wow you are very talented. This brings me back to when the first one came out. good job
Patraw - Tuesday, August 9, 2011
Thanks! Timesplitters rules; best FPS franchise ever in my opinion.
benxrules - Wednesday, March 23, 2011
This figure looks really cool! It makes me want to break out the ps2 again. By the way, how do you connect the limbs to make his articulation? I can't find an efficient way to do so. Thanks!
-Ben
Patraw - Tuesday, August 9, 2011
There are wire twist ties running through the center of the limbs. There are two methods I employ: first, you can sculpt the parts so that there's a hollow tube running through their centers, and then run the wire through later, or second, you can sculpt directly onto the wire. Leave gaps in your sculpt, where you want joints (I.e., knees, elbows, etc.), so that the exposed wire can bend.
HULK13 - Thursday, February 3, 2011
BUENA REALIZACION.
GOOD PERFORMANCE.
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The figures contained in the Custom Showcase are not for sale by Figure Realm, and the creators of the customs are no way affiliated with Figure Realm. The Custom Showcase is purely for entertainment purposes and only provides a means for the creators to show off their work. Figure Realm does not make or sell customs.