Slimy, single-eyed abominations that first appeared in Sir-Tech's 1982 Wizardry: The Knight of Diamonds Apple II roleplaying video game. Said title was later ported, often in an enhanced graphical format, to other computer platforms and gaming consoles; it is also available as a selection on several Wizardry compilation packs. Evil Eyes are always encountered in pairs; they have no tolerance for other monster species, so you will never find them traveling in the company of other creatures. While they typically attack any humans or demihumans that they run across, without provocation, friendly specimens are not unheard of.
An Evil Eye has several offensive options at its disposal, but the creature primarily relies on its deadly gaze attack. By concentrating, and focusing its skull-shaped pupil upon the desired target, an Evil Eye can induce violent, systemic hemorrhaging in the body of the victim [4-32 (4D8) points of damage per use.] It doesn't matter if the object of this assault meets the creature's stare or not, nor is blindness a defense; the target can, however, avoid the effects of this baleful glare by quickly moving out of, or blocking, the Evil Eye's line of sight. These gooey fiends can also expel clouds of toxic vapor from their pores, anyone unfortunate enough to breath this noxious gas will be poisoned; death follows soon after if the venom isn't neutralized in a timely manner. Finally, Evil Eyes have some proficiency in the wizardly arts; they can cast spells from the first two levels of the Mage's school of magic. This amounts to minor offensive spells, inducing sleep, and defense sapping/boosting--nothing too dangerous, although falling asleep in the middle of a battle with a creature that can potentially fatally poison you or rupture your blood vessels just by glancing in your direction is definitely a tactical concern of no small importance.
It is difficult to injure an Evil Eye's slimy, rubbery flesh; unless one's aim is true, physical attacks often slide off on impact instead of causing any appreciable harm (targeting the eye is generally the most effective strategy.) This, coupled with the creature's lack of discernible vital organs, grants it an impressive natural Armor Class of zero. Evil Eyes also enjoy a degree of general magical immunity (spells only work on them 75% of the time.)
Newsprint, tissue paper, white glue, wire twist ties, gloss nail polish, and acrylic paint.
3.1 cm/1.2 in. x 5.7 cm/2.2 in. (widest point x highest point)
Two days: August 24 and 25, 2011.