Adventuresses that you can choose to play as in Square-Enix's 1990/1991 Final Fantasy Legend II Nintendo Gameboy roleplaying video game [original Japanese title: SaGa 2: Hihou Densetsu (SaGa 2: Legend of the Secret Treasure.)] Said title was also released again, without changes, in 1998, by Sunsoft, and an enhanced remake, with all new polygon graphics instead of sprites, was published for the Nintendo DS in 2009, but only in Japan (SaGa 2: Hihou Densetsu ~ Goddess of Destiny.) Note that the labeling of this software as Final Fantasy Legend II, for Western consumers, was a deliberately dishonest marketing tactic - the SaGa series of games is not part of the Final Fantasy franchise.
Humans ("ningen" in Japanese) are one of the four character classes that you can pick from when you create a new party of adventurers at the beginning of the game (the other three options are mutants, robots, and monsters.) You can also choose between male (otoko) or female (onna) versions of humans and mutants (robots and monsters have no gender . . . well, try telling that to the obviously feminine fairy and medusa type monsters that you'll meet later in the game.) Aside from cosmetic differences, male and female characters start with slightly different hit point (HP) totals, equipment, and attribute values, but, as all of those things can, and will, be improved through gameplay, there really isn't any long term benefit to selecting one sex over the other. A human's stats (strength, defense, agility, and mana) will periodically increase depending on what weapons or items they use to attack or defend with in battle. For example, a human that fights using heavy axes and swords should see a slow, but steady increase in their strength, while a human that employs magical spellbooks and staffs will be working towards improving their mana. Depending on your play style, you can focus on maxing out one of these attributes at a time by always using the same type of gear, or, you can regularly rotate the character's arsenal, in an attempt to build up all of the values evenly. Humans tend to gain hit points (which, unlike the previously described attributes, gradually increase regardless of what items you use) at a faster rate than mutants, making them hardier combatants. However, they have no special abilities, which does make them relatively boring, compared to the other more exotic character classes. Humans may use and/or equip any of the items in the game and can carry up to eight of them at a time.
Newsprint, white glue, wire twist ties, and acrylic paint.
2.1 cm/0.8 in. x 5.0 cm/2.0 in. (widest point x highest point)
* The numbers given are for a neutral standing pose.
Ten points: Neck, shoulders, elbows, waist, hips, and knees.
Four days: August 1, 2, 4, and 5 (2012).