How challenging is it to make a custom base figure???

How challenging is it to make a custom base figure???
Posted in
Custom WorkstationHello again,
I know it's common to start with a base figure, then exchange some parts (changing head and limbs) and do some sculpting (hair, muscle, clothing/accessories)for heavy duty customization.
My question was, exactly how difficult is it to make a base figure from scratch???
It seems that making strong, firm joints that also allow a great freedom of movement would be the main challenge.
Also, once a prototype is made, it would be nice to be able to "cast" multiple copies, to make the effort worthwhile...
Has anyone here experimented with this idea?
It's just something I was pondering, since buying base figures like Psylocke isn't exactly cheap...
And being able to make a base body EXACTLY THE WAY YOU WANT IT would be such a neat concept...
Aquila08

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Posted by
Aquila08 on Thursday, February 28, 2008
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X Men on eBay
Thanks for the posts!
That previous thread is fascinating. Wow, there are some very well-proportioned "naked" figures out there for customization purposes-- but they are expensive...! I would love to get a couple of those, if only to study exactly how they are put together.
Somakun, if you do get around to experimenting with making a prototype and casting them, please update us. (I somehow think you are going to get to it waaaaay before I do, as I'm only beginning to learn the basics of customizing...
Aquila08
A whole line of them would be great! They could have Small, Medium, and Heavy-builds for Males and Females and maybe the same for Children. Then the figures could come in either "Entirely Blank" with no muscle-tone, or "Normal" with the muscles already sculpted.
The key to custom is always know what you want to make. When it come down to what ain't hard and what is hard ..I would say if you can draw it , you can make it. Movement is all depending on what base figure or part your using. make sure you know the size of the figure your planing to make because some figure got deferent points of articulation. Also try not to mix sota figure with toybiz because sota has limit to their hand movements but again all depend on what figure it is.
What I like doing is sculpting but there are risk like will it break? or how many layer you need to add? Also it's important not to cover up the action figure points of articulation. Make sure everything look right to you, even if it take more than what you plan. Give your mind a lot of freedom but make sure it still got the idea of what you want to make.
These Tutorials is awesome and will give you a better idea. Comparing to what I say aka a thought only
http://www.figurerealm.com/customtutorial.php
Good Luck!
Take Care
Bye :-)