3* joint questions (added 1 more at bottom)
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3* joint questions (added 1 more at bottom)

Posted in Custom Workstation

1. I have read a few places on here where someone says something about "supergluing the joints" , does that mean stop the jo8nts from moving, or tighten them up so they move but aren't lose?


2. is there a good way to make removable (pop off) spinning joints? Example: a figure having a spinning joint around the calf or ankle area of a lower leg so the foot can turn in different directions, but being able to pull that foot off and pop in a new foot, like a boot or sneaker.


I don't really have a huge "parts box" or a way to get lots of cheap figures to canibalize, but I have a few. I consider myself to be skilled enough to do most anything suggested even if it isn't normal or easy, but I don't want to spend much money.

Posted by invis
on Saturday, May 14, 2011
User Comments
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Automatauntaun -
Tuesday, May 24, 2011
Dude...one word revoltech. Go here and drool.
Then wait in line cause you can't order the joint bags yet.
http://www.assembleborg.net/01_blastoff/index.html
I'm putting a tutorial together on how to easily mod most types of figs to revive these
Mericle items. But you don't really need m tutorial...it's pretty self explanatory.
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Darththomas -
Monday, May 23, 2011
Sometimes I do fill in joint holes, it can help make the look of the figure flow better. It won't hamper the articulation as most swivel around the central post and the visible parts don't move at all. However, sometimes I'll leave them open, I kinda like them on some as it makes them look more ( as stupid as it sounds) action figure like. The holes can help to show off the articulation as they show where the figure can move. It's purely optional though and I tend to decide on a figure by figure basis.
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invis -
Monday, May 23, 2011
QUESTION #3 !


Why don't most people fill in or cover up the joint holes on custom figure's arms and legs? Some of the holes are really deep, I can't imagine that covering it a little bit would affect the movement, and it would look so much better than having huge black holes all over the place!
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pock63 -
Sunday, May 15, 2011
If you want it to be a peg than use a screw. It's cheap and easy but I prefer a magnet. All you half to do with a screw is make the joint that pops on over it loose so that it can pop on and off easily.
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invis -
Sunday, May 15, 2011
I was hoping for something a bit more sturdy, like a peg, but trying to see if there is a common/easy way to do it. I do recall reading a lot about people using magnets, but that seems like cheating a bit.
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pock63 -
Sunday, May 15, 2011
1. Yes the super glue is used for tightening joints. It's a great way to tighten up loose joints.

2. I suggest using magnetic bearings fir shoulder and hips to be changeable and magnetic disks for removable cut joints.

Hope this helped.
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