Posted in Custom Workstation
So mysterious, it's impossible to tell who this will be, dont even try
I'm going to add many of the details from the premium format statue of him. This is one of those things where most of the bod will be sculpted over so I mashed together generic parts.
Here I add a "shirt effect" to the torso, so it doesn't look entirely like painted meat. First fill in the grooves between muscles, not much, just enough so they aren't so chiseled. Then make little rolls of clay and stick them across the grooves, imagine they're like bridges. Add long continuous thin ones around the waist if the character is wearing a belt, this is to show the fabric is bunching up around the belt. Use thicker rolls for thicker fabric. This guy is wearing a thin ratty old shirt so I'm using thin bits.
Next, feather the edges onto the figure with a rounded tool. Don't use something with a sharp tip because you'll leave ugly tool marks. Use a damp brush or clay-pusher to smooth the area between folds if you have to.
Only added gloves and started shaping the boots, working on commissions >_<
Boots are done, the shins are rough because I'm going to sculpt armor there. I hope all the damage I sculpted visually pops once it's painted
Enjoy some crotch shots
I widened the RM crotch a little to give it a meatier appearance so it doesnt look like a tight Speedo. Then added wrinkles for a "pants" effect. The plain area at the top is where the belt rests.
Remember the goal is to get pronounced ridges to add depth to a piece. Look at your piece from the side, it should look naturally uneven, not like a washboard or corrugated siding.
I think I went overboard on the butt wrinkles, but whatev
Other thing I started:
Here's a simple way of cutting down the height of a figure.
Back to pants...
They're not bad, remember to vary the thickness of the wrinkles so they don't look so artificial. Finer wrinkles go in areas that are under a lot of pressure/taught. I might have to do one more pass on this but I just want to get to making the armor.
Used Monster Clay to gauge how much Apoxie I'll need to make the knee pads. Made the right one with Apoxie. I waited too long to add the damage detail so it left ugly white stress scars on the hardening Apoxie, hope it looks better once painted.
Finished all the armor, forgot to take pics of the shinguards, sculpted them directly on the figure.
He'll be 7 inches tall. Kinda funny that he looks like a green lantern right now...
Posted by Henchmen4Hire
on Thursday, January 21, 2016 - Updated on Friday, December 15, 2017
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