Dragon Fossil (Sa·Ga) Custom Miniature / Figurine
Custom #:39911
Name:Dragon Fossil
Custom Type:Miniature / Figurine
Toy Series:Sa·Ga
Date Added:June 13, 2012
Base Figure:Scratch Build
Height:2.20 inches
(This is a character I was considering making as an entry for the recent Scales & Tails contest, but I never got around to it--better late than never, right?)

Reanimated dragon skeletons that can be encountered in Squaresoft's 1993 SaGa III: Jikuu no Hasha - Kanketsu Hen (SaGa 3: The Ruler of Time and Space - Final Chapter) Nintendo Gameboy roleplaying video game (more commonly known as Final Fantasy Legend III in North America--however, that name choice was a rather dishonest marketing ploy as the SaGa franchise is not part of the Final Fantasy series). Said title was also completely remade, with 3-dimensional polygon graphics, for the Nintendo DS in 2011 (SaGa 3: Jikuu no Hasha - Shadow or Light), but it's only available in Japan. The monsters Dragon Bone (D.Bone) and Dragon Fossil (D.Fossil) share the exact same game sprite but differ in power and combat capability.

While a dragon's normal lifespan can extend through many centuries, they are not immortal, and so, like all living things, dragons must eventually succumb to the ravages of time and old age. Unfortunately, that which should lie dead and forgotten does not always remain so. Powerful dark forces have been known to reanimate these titanic reptiles with horrifying results. The sheer strength of these bony behemoths is terrifying (a single blow from claws, jaws, or tail can easily demolish a small building), but, even worse, a Dragon Fossil's numbing touch paralyzes, its petrifying breath can permanently transform anyone it touches into solid stone, and the necrotic powder that flakes off of its moldering bones is instantly fatal to any living thing that it falls upon.

In addition to fighting these undead creatures, your characters can potentially transform into, and play as, a Dragon Bone or Dragon Fossil by consuming the meat that is sometimes left behind by defeated beasts/monsters after the conclusion of a battle. Becoming a Dragon Bone is possible at experience levels 19 and 20, and a Dragon Fossil at levels 25 and 26 (if you're at a higher, or lower, experience level, you'll become something different instead). The transformation is also dependent on the elemental affinity of the individual character (eating the flesh of a "fire" beast/monster will have a different effect on the evolution of an "air" character than it would on a "water" one), as well as what their current class is (robot, cyborg, human/mutant, beast, or monster--note that a character cannot advance to a monster form until they have first achieved beast status). Characters that become monsters cannot equip any weapons or armor (due to the often very unique anatomies of such creatures), but they can still cast all of the magic spells that they know.

Newsprint, white glue, wire twist ties, acrylic paint, and plastic (transparent bases only).

Dragon Fossil (Enemy): 4.3 cm/1.7 in. x 5.6 cm/2.2 in. (widest point x highest point)
Dragon Fossil (Player Character): 1.9 cm/0.8 in. x 1.7 cm/0.7 in. (widest point x highest point)

Three days: June 9-11, 2012.

User Comments
claytonemery -
Thursday, June 14, 2012
Looks like something that stepped out of a Ray Harryhausen movie!
G Brand -
Wednesday, June 13, 2012
the amount of detail in this is incredible!!
Cosmic Fantasy Customs -
Wednesday, June 13, 2012
love the masterpiece, its awesome how you did the creature and the sprite for the monster your character can turn into. I always thought that was the coolest feature of the game.
NeCrollector -
Wednesday, June 13, 2012
VERY COOL! Always love your work, Patraw...very original, unique and a breath of fresh air.
By the way, I've been meaning to thank you for running the bimonthly contests, dude! It's a fun addition to an already awesome site. I, for one, really appreciate what you do. THANK YOU
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