Skeletal Tomb Guardian (Dungeons and Dragons) Custom Miniature / Figurine
Custom #:23290
Name:Skeletal Tomb Guardian
Custom Type:Miniature / Figurine
Toy Series:Dungeons and Dragons
Date Added:July 27, 2010
Base Figure:Scratch Build
Height:1.50 inches
Four-armed, undead warriors that can potentially be encountered in the pen-and-paper roleplaying game Dungeons & Dragons. Typically, an evil human or demihuman wizard or priest will animate these obscenities to serve them, but various creatures also associate with skeletons (usually other undead species, such as zombies, ghouls, liches, etc., but living monstrosities have been known to employ them as minions too). On rare occasions, skeletons can also rise "naturally", animated by energies from the Negative Material plane seeping through into the Prime Material plane--"rogue" skeletons born from this phenomena recognize no master and attack any living thing unlucky enough to cross their path.

Skeletal Tomb Guardians, as the moniker implies, are usually created to watch over the final resting places of important individuals and the fabulous treasures that are often buried with them. The four scimitars the creature wields competently, if a bit stiffly, allow it to simultaneously engage a small group of adversaries. In single combat, the monster is lethally effective--even the best sword-master or sword-mistress will be hard-pressed to deal with a quartet of relentlessly slashing blades driven by a foe that never tires. Skeletal Tomb Guardians know no fear, give no quarter, and fight until destroyed.

While dark necromancy is usually responsible for its un-life, a Skeletal Tomb Guardian is not inherently evil, in fact, such moral distinctions mean nothing to the creature. They mindlessly try to follow whatever commands they're given by their creator(s), whether for good or ill intent, without question. Unfortunately, skeletons have very limited intelligence--just enough to obey simple, direct orders (I.e., "Slay anyone that passes through this door, except me."). Any attempt to get one to perform a complex task usually results in hilariously catastrophic failure.

Magically animated skeletons do not eat, drink, sleep, or breathe, nor can any amount of physical exertion ever fatigue one. Likewise, spells or attacks that directly affect life processes are generally wasted on them (a skeleton can't be charmed, poisoned, rendered unconscious, diseased, etc.). Unless the creature's bones are completely destroyed, or scattered, after being "slain", they can potentially be reanimated again by anyone with the power/knowledge to do so--more than one adventurer has come to an unpleasant end in this fashion, killed by an undead foe that they mistakenly assumed would stay down. Like most of their nonliving brethren, Skeletal Tomb Guardians are resistant to necrotic damage but vulnerable to radiant/holy energies.

Newsprint, tissue paper, white glue, super glue, plastic, and acrylic paint.

4.5 cm/1.8 in. x 3.9 cm/1.5 in. (widest point x highest* point)
(* 3.3 cm/1.3 in. high at the top of the skull.)

Three days: July 18, 24, and 25; 2010.

User Comments
Unknown User -
Tuesday, July 27, 2010
Your work is always so freaking good for such a small scale! You have surgeons hands!
P.S. long live those who love tsr!
Madtinker76 -
Tuesday, July 27, 2010
so cool.. made me think of a skeleton warrior figure I had long ago.. amazing stuff.
Tuesday, July 27, 2010
... Great work!!!
Patraw -
Tuesday, July 27, 2010
I'm not fond of every change Wizards of The Coast has made to D&D since they acquired it, and I have to say I still prefer good 'ol TSR 2nd Edition AD&D over their 3rd and 4th editions, but, still, they've added some interesting play mechanics to the mix. I think they're Skeletal Tomb Guardian miniature is pretty good--you have to keep in mind that it had to come out of a mold (most likely a two-sided one), which is probably why the limbs are splayed in a kind of "flat" fashion--I can get away with a more dynamic pose because it's a one-of-a-kind figure--making a mold to mass produce mine would be nightmarish.
Shadowrun is okay--I've got the rulebook lying around somewhere, but I prefer medieval type fantasy over cyberpunk. Never messed with Battletech, other than some of the video games.
wesr -
Tuesday, July 27, 2010
Your stuff beats the heck out of the lame stuff wizards of the coast comes up with. they keep buying RPG properties and turning them to crud. I'd love to see your take on shadowrun and battletech.
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