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Latest Events Splinter Review - Added by RMaster007 Thursday, February 12, 2026 Unlike past versions of the character, Splinter's 2003 counterpart had gray fur instead of brown (something that would also apply to his IDW and Rise incarnations). Aside from that, he also has a little beard and big white eyebrows, accompanying a neutral, but somewhat stern, expression. He looks just like the cartoon, retaining a simple and slightly angular design, and the fur around the neck is a separate piece of soft plastic, so that it can move along with the head. The alternate portrait isn't too different, though it gives Splinter closed eyes, as if he's meditating, which fits the character well. The figure was sculpted by Tom Chouinard III, and for future reference, Tom did the good guys in this wave, while David A. White did the bad guys. Standing 5 1/2" tall, this Splinter differs from Super7's previous Ultimates of him in that his robe is sculpted rather than tailored. Given it's not just a big piece of pink fabric unlike his original toy design, I can see why. That said, the robe is more soft plastic, so that it doesn't get in the way of articulation, and it's two separate pieces so the chest can move. The sleeves look great as well, though it would've been nice if the forearms were visible through the sleeves; the flat ends to the fronts of the sleeves look low-effort to me. The rest of the sculpt looks great, and the articulation blends in well, including the double-jointed elbows and knees. The colors are good too, and while most of the paint is on the edges and belt of the robe, everything is very clean. Splinter is well off when it comes to movement, mainly since Super7 gave more of a damn than usual with these versions of the characters. He has a barbell head and chest, swivel/hinge shoulders, elbows (double-jointed), wrists, hips, knees (also double-jointed), and hocks, swivel biceps and thighs, and a ball-jointed tail. He's quite plentiful when it comes to joints, but some areas are limited. The chest doesn't have a ton of tilt, but it moves a little better than the previous Ultimate Splinters, and the sculpt of the arms leaves the elbows in a bent pose; no chance of letting the arms fully relax. I would've liked some more motion in the feet, as while the hocks work fine, joints at the toes would've let Splinter achieve more dynamic poses. Also, you will need heat when swapping heads, but the hands swap fine. Speaking of which, Splinter has plenty of hands, with ten total; that's more than the other '03 figures have gotten. He has pairs of relaxed, gripping, closed, and splayed hands, a flat left hand, and a right hand with the index and middle fingers extended, all of which work well in plenty of poses. He's equipped with his walking stick, and the gripping hands can hold it either in the traditional way or like a staff. Four little turtles are included, likely to represent his sons pre-mutation, and there are two each of two different sculpts, with the heads tilted to opposite sides. Lastly, Splinter's own pre-mutated form is included, as this version of him started off as a plain rat rather than a human. The little rat is assuming a defensive stance, and the sculpt is good, even having a ball-jointed head. Pre-ordering the whole wave directly from Super7 also got you a "Super Pack" with extra accessories, but none for Splinter, so if you didn't go that route, you're not missing out on anything for him. Admittedly, Splinter is the weakest figure of the wave. Don't get me wrong, he's a great figure, it's just that he's not quite as fun as the others. If the articulation was a little better, then he'd be as equally enjoyable, but I'm still satisfied with what we got, and he'll go great with everyone else in the 2003 waves so far. - 2/12/26...[See More] Write a new Comment Joe Gacy Character Profile - Updated by SirSkelly Sunday, February 8, 2026 Gacy first gained prominence for his work in Combat Zone Wrestling (CZW), where he was a three-time CZW World Heavyweight Champion and a three-time CZW Wired Champion. He also appeared for Evolve, where he was a one-time Evolve Tag Team Champion....[See More] Thrasher Character Profile - Updated by Devitciiu Saturday, February 7, 2026 Thrasher’s career shifted dramatically when he joined forces with Mosh, a like‑minded misfit whose chaotic energy matched his own. Together they became The Headbangers, a tag team that blended irreverence with surprising technical cohesion. Their early years were spent battling established duos across the independent scene, earning a reputation as unpredictable challengers who could upset even the most dominant teams. Their breakthrough came when they entered the World Wrestling Federation’s tag team division during a period of intense competition. Despite being outsiders at first, Thrasher and Mosh quickly inserted themselves into the title picture through a series of confrontations with teams like The Godwinns, The New Blackjacks, and The Legion of Doom. Thrasher reached the pinnacle of his career at Ground Zero: In Your House (1997), where The Headbangers won a four‑team elimination match to capture the WWF Tag Team Championship. The victory marked Thrasher’s first world‑level title and solidified the duo as legitimate threats rather than novelty contenders. Their reign was defined by clashes with: The Godwinns, Los Boricuas , and the Heart Foundation. Their only reign was not long as they lost the belt to the Godwinns the next month at Bad Blood. In 1998 the team went on to win the NWA Tag Team titles on WWF Raw, beating the Rock'n Roll Express for the titles but then losing it the new Midnight Express 41 days later (again on WWF Raw. During periods when Mosh was unavailable, Thrasher competed as a singles wrestler. He entered the WWF Light Heavyweight Championship scene, facing opponents like Taka Michinoku and Brian Christopher. A knee injury temporarily sidelined him, but his return was marked by a renewed focus on tag team dominance. Upon reuniting, Thrasher and Mosh reinvented themselves with a more aggressive edge. They feuded with: The Dudley Boyz,The Mean Street Posse, The Acolytes, Kai En Ta and Too Cool. Though they did not reclaim the WWF Tag Team Championship they continued to frequently wrestle until leaving the company In July of 2000....[See More] Basilisk Attack Playset Review - Added by Karl T. Face Saturday, February 7, 2026 Honestly, I could take or leave Harry Potter as a franchise. Good stories, but still pretty low on my fantasy totem pole. And so I mostly avoided merchandise, apart from a Dementor I wanted to fix up just for kicks. This turned up for cheap, though, and I smelled diorama material. We'll start with the titular Basilisk, and Mattel has certainly delivered an intimidatingly chunky snake monster here. Credit where it's due, bendy was out due to the action feature, but they kept the articulation sparse enough not to muck up the sculpt. Said sculpt is oddly shallow compared to screenshots, giving it more of an eel-like vibe. Probably based on early renders, but I appreciate the look. The colors help. It's a nice gold plastic, no swirls or flaws, with a two-tone black and green airbrushing along the top. The dorsal ridges are cleanly picked out in silver. They even added some dark patches along the sides. It feels more colorful than the screen version, and I can absolutely dig it. Meanwhile, the teeth and tongue are cast in color, so that's at least clean, if not especially impressive. And now, the action feature. Pulling back on the tail sends the head striking forward as the mouth opens. In theory. Mine was extra loud the first time I set it, and the mouth does not open. Dammit, Mattel, it's always something, isn't it? Well, the decades have taken their toll, I suppose. The electronics are fairly nice. The eyes and mouth light up green when it's jostled even slightly, and it emits an angry hiss. Pull the tail down, and it roars as the mouth lights up red. Pretty nice when the jaw works, I imagine. Finally, pressing down on the tongue triggers a pained roar, and the head and jaw go limp as the neck falls over sideways. Okay, good play value, back when it worked properly. I'm just adding it to my medieval bestiary shelf anyway, so that's negligible. To battle this beastie, one must supply a Potter. I have no such thing, but if I did, the giant Gryffindor key is meant to serve as a sort of control stick, clamping onto a figure's foot. Clip the included Sword of Gryffindor onto the wizard of your choice (and it's adjustable for various figures), and get to stabbing! As for the playset itself, it's primarily a cardboard panel held up by two hunks of plastic. Said panel is double-sided, featuring either the Chamber of Secrets or a hallway lined with large stained-glass windows. A pillar holds up one end, while the other is a matching pillar with attached doorway. While the front side depicts the Chamber entrance, the other side (which extends back along with the door) is a mess of plumbing, including a small sink. The whole affair gives a pretty good illusion of being a real tunnel, at least from most frontal angles. The front gets a fair bit more paint, but the back's no slouch. Even on things like the sink knobs, there's almost no slop or uneven coverage. Given that the Basilisk at least looks great for the era, and the backdrop is roughly in GI Joe scale (or vintage Marvel, I guess), this isn't a bad box of odds and ends if you can find it. Particularly when you consider the fact that you can stick any backdrop you like in there (a Cobra base or Indiana Jones temple, for instance), or just use the individual components here and there. Just don't trust that action feature....[See More] Shredder Review - Added by RMaster007 Friday, February 6, 2026 The Shredder dons his traditional helmet, but the 2003 show altered its design to resemble samurai armor. Like how he appeared in the Mirage comic, all you can see behind the helmet is his blank eyes amidst darkness, but his eyes are red, giving him a more menacing look. There's a little bit of bleed from the mask onto the visor, but it's almost completely unnoticeable. He also gets something no Super7 Shredder had previously: an unmasked head. The likeness of Oroku Saki is very nice, and the semi-angular style of the show is recreated well, thanks to David A. White. The hair could use some work though, as the paint around the edges is a little rough, and it should be a bit longer in the back. Whereas the Ultimate '03 turtles were shorter than their vintage counterparts, Shredder is taller than his predecessor, standing 8" tall, which makes him all the more imposing. His armor is primarily a bluish-gray, with various black and light gray areas, and just about everything about how he looks is dead-on to the show. His right hand is bare, but his left hand has a pair of long blades on it, and it's thick plastic, but not pointy enough that you could stab yourself on it by accident. The shoulder pads and waist armor are a much softer plastic, as to keep them from hindering articulation, and the long ends of the belt hanging off the body are fabric, and wired fabric at that, allowing it to be posed dynamically. The paint is good aside from some minor bleed here and there, but my main nit is how dull the armor and other "metal" areas look, no thanks to the unpainted gray plastic. Painting them like the gauntlets, or at least giving them a shinier finish would've helped. Super7 decided to implement more articulation than usual with the first wave of 2003 Turtles Ultimates, and it paid off very well, and the next wave continues their decision to try harder with movement. Saki has a barbell head, swivel/hinge shoulders, elbows (double-jointed), wrists, hips, knees (also double-jointed), and ankles, ball-jointed neck and chest, swivel biceps and thighs, and a waist that's either a swivel or a very restricted ball peg. For a company that's not used to double-jointed elbows or knees, Super7 is surprisingly good at them; they have a deep bend, and look nicer than most figures I've seen with joints like that (such as NECA). The chest, however, doesn't have a lot of range. It's not quite as bad as some Ultimates I have (it can actually tilt a decent amount unlike some Silverhawks and G.I. Joe Ultimates), but if Super7 is going to put more effort into the articulation, they could’ve at least made the chest functional. The hands swap easily, but you'll need some heat to get the extra head on. Old Shred-head doesn't have a ton of accessories, but everything he has is pretty essential. Aside from the extra head, you have seven hands to choose from: two closed, two grasping, two gripping (with vertical hinges), and a splayed right. As I've said already, they swap with no issues, and aid in plenty of poses. The hand blades aren't Shredder's only weapon, as he also has the Sword of Tengu, a powerful blade seen throughout the first season. The sculpt is great, but it suffers from the same dull, unpainted gray as the armor, and there's quite a bit of slop on the yellow parts. Lastly, there's Shredder's true form: the evil Utrom Ch'rell. The reveal that Oroku Saki was actually an alien in a mech was quite the twist, and the little monster looks great here, with a sinister look and clean paint for the eyes and scar. If you pre-ordered the whole wave directly from Super7, you'd get an accessory pack with two bonus items for Shredder: a yelling Ch'rell and a glow-in-the-dark Sword of Tengu. While the glow sword is cool (who doesn't love glow-in-the-dark accessories?), it's not something I'd call necessary. The extra Ch'rell is nice, and can make for some cool displays. While I'm going to miss the Playmates-inspired TMNT Ultimates line, Super7 is doing fans of the '03 show a justice by giving the show modernized action figures. Shredder isn't perfect, but he's still fun to pose and play with, and I'm looking forward to the next wave to go up for pre-order. We already know it'll be April, Hun, and the Shell Cycle with a corresponding Raphael variant, but I'm hoping Super7 doesn't stop there and puts out as many characters as possible. - 2/6/26...[See More] Diana Hart Smith Character Profile - Updated by Devitciiu Thursday, February 5, 2026 When Bulldog won and Diana embraced both men, it was framed as a moment of healing. Throughout the mid‑90s, Diana appeared whenever the Hart family was threatened. She was the one who spoke for the family’s honor, the one who reminded the world that the Harts were more than wrestlers — they were a dynasty built on respect. In 1996, Diana was thrust into one of the era’s most dramatic storylines when she accused Shawn Michaels of making unwanted advances toward her. She was portrayed as a wronged woman defending her marriage and her family’s honor. This ignited a feud between Bulldog and Michaels, painting Diana as the spark that intensified the already‑volatile Hart vs. Michaels rivalry....[See More] Master Character Profile - Updated by Nikita Wagner Tuesday, February 3, 2026 Kaine Character Profile - Updated by Nikita Wagner Tuesday, February 3, 2026 Kaine Parker was the first successful clone of Peter Parker, created by the mad scientist known as the Jackal. Although initially a success, a flaw in the cloning process caused Kaine to suffer from severe cellular degradation and mental instability. This degeneration scarred his body but also amplified his spider-powers, making him significantly stronger than the original Spider-Man. He also developed unique abilities, such as limited precognition and the "Mark of Kaine," a corrosive touch that leaves burns on his victims. Rejected by his creator as a "failed experiment," Kaine spent years as a vengeful assassin and antagonist to both Peter Parker and fellow clone Ben Reilly. His perspective shifted during the Spider-Island event when he was finally cured of his genetic flaws, restoring his human appearance. Seeking redemption for his dark past, he moved to Houston, Texas, to start a new life. Despite his gruff nature, he reluctantly became the city's protector and officially adopted the mantle of the Scarlet Spider. Since then, he has served as a brutal anti-hero and an important ally to the Spider-Family during multiversal threats....[See More] Realcustoms Public Profile - Updated by Realcustoms Tuesday, February 3, 2026 Current Projects: Silmarillion HeroesComments: Many different parts of many figures to make one , most of these figure took 5 months to make Favorite Figure: Maedhros Favorite Series: Mcfarlane Collection Size: 12 Quantity ...[See More] |