Ninja Action - Jump Attack Jujitsu Raph
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Teenage Mutant Ninja Turtles Universe More Teenage Mutant Ninja Turtles More 10th Anniversary - Ninja Power More Ninja Action - Jump Attack Jujitsu Raph
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Name:Ninja Action - Jump Attack Jujitsu Raph
Series:Teenage Mutant Ninja Turtles
Subseries:10th Anniversary - Ninja Power
Manufacturer:Playmates
Manufacturer #:15126
Year Released:1996
UPC:0 43377 15126 5
Age Range:4 & Up
Series Genres:Animals, Cartoons, Comics, [ More... ]Fantasy, Martial Arts, Movies, TV Series
Character Profiles:Raphael
User Collections:3 Users
User Wishlists:4 Users

* Perform A Midair Attack Flip & Kick!

Get ready for Action!
1. Jump Attack Jujitsu Raph is ready to take to the air with his awesome Ninja attack flip and knockout kick.
2. Raph works best without any weapons in his hands. To attempt with weapons, see "For a Real Challenge" instructions below/
3. To achieve optimum flippin' & kickin' Ninja action, position notch on each arm between the 2 marks on each shoulder and face his head forward. Without perfect harmony in alignment and balance, Jump Attack Jujitsu Raph may not kick his opponent with knockdown, knockover force he needs to win the day.
4. Place a foolish Mutant Maenie within four to five inches of Raph to receive the knockout kick.
5. The power performance of Jump Attack Jujitsu Raph can work on any hard surface that's not too slick.
6. Press Raph' head down firmly bending him at his waist, until his arms are parallel to the floor and he sticks firmly in place. Hold for one second before releasing.
7. Within seconds, Jump Attack Jujitsu Raph will snap into a backwards somersault, delivering a fiercesome kick to his unsuspecting opponent and landing on his back.

For a Real Challenge:
Try to get Jump Attack Jujitsu Raph ready for Ninja action with his two slick sailing Sais or two cuttin' Kamas. In order for Raph to perform his flip and kick holding either of these weapons, his balance may need to be adjusted. Try Raph's awesome Ninja attack flip and kick first with the notches on his arms positioned between the marks on his shoulders. If he does not flip and kick, then try repositioning his arms up or down to adjust his balance with the weapons. Then get him ready for his backwards flip and watch to see if he kicks his opponent it may take a few adjustments, but he can do it!

* Package Variations (same back):
- Brick Card
- Gradient Card
|- (Blue Label)
|- (Yellow Label)

[Reissue of Ninja Action Turtles/Jump Attack Jujitsu Raph, 1993]
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