Oh yeah definitely. Hands are small and light so the magnets hold 'em well. I was worried about the "extended claws" hands on my Wolvie being too heavy but they stay on great.
Right, because Wolvie's hands are puny, they weigh nothing so they stay on just fine, you can't do that with say an upper-torso or a heavy hammer-hand, it'll just fall off with a little jolt.
Keep in mind heavy parts like a Skrull/Thing fist aren't going to stay on with little magnets, you're going to need to make a peg with a screw or something.
You should really do all work BEFORE you paint, if your dremel or knife slips and you ruin the paint-job, you're gonna be kicking yourself.
yeah, I did make a interchangeable head when the custom was already done. I heated it and pulled it off, then did the other steps as I posted above...and he never stated that the custom was finished or not...
I don't even use that method . The only interchanble figure I made was swapping the heads. I just sanded down the neck peg and put the head on, if it fits on snugly then I was done if not, I used a light coat of superglue over it.
Arms and torsos be much too heavy.
Cuz it worked out pretty good for me.
More in my WIP Thread.
Right, because Wolvie's hands are puny, they weigh nothing so they stay on just fine, you can't do that with say an upper-torso or a heavy hammer-hand, it'll just fall off with a little jolt.
Cause that's how it is on the Sota street fighter figures
Cuz it worked out pretty good for me.
More in my WIP Thread.
like in this quick illustration:
You should really do all work BEFORE you paint, if your dremel or knife slips and you ruin the paint-job, you're gonna be kicking yourself.