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Having done a few customs of my own with a pretty decent rate of success, I decided to try building a figure from a pre-made resin kit. This figure is a resin casting of a sculpt made by Stew's Customs. Normally, I wouldn't take credit for a figure someone else had pretty much designed, but in this case, I put in a significant enough amount of work and modified the original design enough that it's really no different than if I'd made a custom from modifying a store-bought figure. Anyway, I immediately became concerned once this arrived, because upon inspection, I was very concerned that this particular sculpt might be a bit top-heavy. That's not a good thing, because improper balance will leave a figure unable to stand. Checking next the arm and leg pegs, I quickly determined none of them fit very well. It would seem this sculpt was designed more to be an action statue than an action figure, and that ain't cool in my book, so I quickly got about to drilling out the holes and installing rotating joints on the limbs. What good is an action figure if you can't pose it? Around this time, I realized that this sculpt, which was based on Larvox's Timmverse appearance from Justice League, did not closely resemble Larvox's comic appearance. I don't get why so many people are so obsessed with building Timmverse versions of DC characters when they make custom figures. Those shows were great, no question, but that drawing style really only lended itself to The Batman Adventures well. If I'm going to put the effort into building my own custom action figure, I'm going to do my absolute best to make sure it looks like it does in the funnybooks. Anyway, the real Larvox has 6 arms and 6 legs, not 4 x 4. So I had to get to sculpting my own, which wasn't exactly the easiest, Magic Sculpt isn't really the most forgiving medium. Once those were hardened up, I installed rotating joints on those too. I also drilled 4 extra holes into the body to accommodate the new limbs, and lastly, I sculpted a Green Lantern ring onto one of Larvox's arms. Why there wasn't already a ring present, I'm not sure. Sure seems awful strange to sculpt a Green Lantern without a ring. After that, all that was left was sealing in the limbs, painting, and sealing in the paint. All the limbs are fully posable, but as I feared, the figure's sculpt is too top-heavy, and the weight isn't balanced right, so I adjust the legs until I can get the figure to stand and stay standing (the heavy weight and poor balance of the body, combined with the posability of the legs means that the legs will slowly move on their own until the figure is on the ground, unless properly placed) and I don't mess with the legs at all after that, a real shame, although the arms are no problem at all. My research determined that Larvox is supposed to be about 5'6. If he's a little on the short side, I'm okay with that, it's not my sculpt. The other thing is I'm not even remotely sure how one is supposed to determine the proper height of the non-human Green Lanterns. Like with G'nort, do I measure to the top of his head, or do I factor in the length of his ears? And with Larvox, I'm really at a loss, what with his strange, wormy body. I'm not sure what constitutes a proper, upright stance with him, nor do I know how much bend should be in his legs. Anyway, that's my custom modification of a custom figure, and aside from the weight imbalance issue, I'm pretty happy with him, with all the modifications I've done to him. ![]() |
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